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Gaming1mo ago

Microsoft Reaffirms Xbox Brand Positioning, Cancels "Microsoft Gaming" Naming

Microsoft is reshaping its gaming business's brand architecture, officially deciding to abandon the "Microsoft Gaming" designation and fully return to using Xbox as the company's core identity in the gaming sector. Xbox CEO Asha Sharma announced this adjustment to employees at a company-wide meeting this week, emphasizing that "Xbox must be our identity" and viewing the previous use of Microsoft Gaming as a deviation from this core understanding.

Microsoft Reaffirms Xbox Brand Positioning, Cancels "Microsoft Gaming" Naming

Microsoft announced the acquisition of Activision Blizzard in 2022 and unified its Xbox business under the "Microsoft Gaming" banner, appointing Phil Spencer as CEO of Microsoft Gaming. This aimed to strategically position the company in the gaming market across Xbox, PC, mobile, and cloud gaming platforms with a more macroscopic, company-level approach. Now, under new management, this naming strategy is considered too abstract, and Microsoft hopes to refocus the brand on Xbox, which has greater player recognition and historical accumulation.

This brand return is part of Asha Sharma’s “return of Xbox” strategy, intended to appeal to core player groups and compensate for earlier decisions perceived as “deviating from players.” Earlier this week, Sharma overturned a previous plan—no longer including future new *Call of Duty* titles as launch titles on Xbox Game Pass—a scheme that had been fiercely debated internally and later deemed illogical in terms of both business and brand positioning.

The slogan “return of Xbox” is being widely visualized within Microsoft. Sources reveal that Microsoft has posted slogans such as “return of Xbox,” “great games,” and “future of play” on the walls of the Xbox office, consistent with the direction Sharma conveyed in her first internal memo to Xbox employees in February. In this memo, she proposed rebuilding the Xbox brand image and team morale through a series of symbolic moves in Game Pass strategy and on the Xbox platform.

Meanwhile, a new Xbox logo has begun to appear within the Microsoft campus, building anticipation for the Xbox online showcase in June. Compared to the existing logo, the new version is less “flat” visually and incorporates glass-like effects. It is understood that this new logo has also been used in materials related to Microsoft’s internal “Helix Project.”

Over the past week, Asha Sharma has frequently appeared in external information related to Xbox. On one hand, she recently announced a price reduction for Xbox Game Pass Ultimate. On the other hand, she responded to market concerns regarding the progress of the Xbox mobile app store and previewed a yet-to-be-disclosed collaboration with Discord. Internally, canceling the Microsoft Gaming name and emphasizing a unified Xbox image is seen as another clear strategic signal from her after taking over the Xbox business, following adjustments to Game Pass.

Taken together, current information suggests that Microsoft is reshaping its position in the gaming sector through three lines—brand, product, and content—using Xbox as the sole and distinct gaming brand voice, regaining the emotional recognition of core players through the “return of Xbox” narrative, and making subtractions and focusing on subscription services and platform strategies. Against the backdrop of continuous expansion in new technologies and businesses such as AI and cloud computing, Microsoft’s move to “legitimize” Xbox is also seen as an attempt to re-clarify priorities and brand boundaries within a diversified business portfolio.