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Tech1mo ago

3DMark macOS Standalone Version Finally Released: No App Store Required, Runs Offline

UL Solutions, the developer of the well-known benchmark software 3DMark, recently launched a standalone macOS application. Users can now download the software and activate their licenses directly from the official website, no longer limited to the App Store distribution channel. UL Solutions first brought 3DMark to the macOS ecosystem during WWDC last June, but has long relied on the App Store for distribution.

3DMark macOS Standalone Version Finally Released: No App Store Required, Runs Offline

This distribution model had obvious limitations in license management and offline installation, and enterprise and media users have long been plagued by online authentication and distribution issues.

This update addresses these shortcomings at once. UL Solutions confirms that regular 3DMark licenses and enterprise licenses now fully cover macOS.

Players and media can directly use their existing reviewer licenses to unlock all test projects without repurchasing.

More importantly, there is offline installation functionality: testers can install directly from USB drives, mobile hard drives, or internal network drives.

Currently, the test projects fully cover the five benchmarks: Steel Nomad, Steel Nomad Light, Wild Life Extreme, Solar Bay, and Solar Bay Extreme. Covering both high-load non-ray tracing and ray tracing performance measurements.

Behind this change lies another industry signal. The continuous leap in GPU performance of Apple Silicon, coupled with an increasing number of AAA games natively landing on macOS, is moving the Mac from the periphery to the center of graphics performance testing.

The launch of the standalone version indicates that UL Solutions views macOS as a first-tier testing platform equally important to Windows.

Users who already have a standalone version can download and install it by logging into their account.