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Gaming1mo ago

Security Researcher Transforms PS5 into a Linux PC, Runs Ray Tracing Version of "GTA 5" at 60fps

A security researcher has found a way to run Linux on specific PS5 models, effectively turning the console into a PC. They've published detailed installation guides on GitHub and demonstrated games like "GTA 5" with ray tracing and "Spider-Man" running smoothly at high frame rates.

Security Researcher Transforms PS5 into a Linux PC, Runs Ray Tracing Version of "GTA 5" at 60fps

This modification utilizes a patched vulnerability that allows the PS5 to boot into a Linux environment. This essentially transforms the game console into a PC, but with significant limitations – the modification is not permanent, and system settings are cleared with each reboot, requiring users to reload Linux after every startup.

During performance testing, the researcher showcased "Grand Theft Auto 5" running at 60 frames per second with ray tracing enabled, and also demonstrated "Spider-Man" achieving 60 frames per second at 1440p resolution. These demonstrations clearly show that the PS5's hardware performance is very close to that of a traditional gaming PC once Sony's software restrictions are removed.

However, the vulnerability has limited compatibility. Currently, the hack only supports disc-based PS5 models running older firmware versions, specifically 3.xx and 4.xx series. Systems updated to 5.xx firmware cannot use this method. The researcher stated: "Support for 1.xx and 2.xx firmware may be added in the future, but we will not prioritize this work," indicating that the development focus will continue to be on a limited subset of devices.

Compared to the PlayStation 4 hacking community, which ultimately achieved widespread support for custom software and game backups, this project has a more limited scope. Running Linux is the primary goal, and there is currently no indication that it will achieve the system-level modifications seen on earlier consoles.

Technically, getting Linux to run properly on PS5 hardware requires significant customization. The researcher's implementation includes adjusted memory allocation and available fan control functionality, both of which are crucial for maintaining stable performance during use. Currently, display output supports 1080p, 1440p, and 4K resolutions, but the refresh rate is limited to 60Hz. The researcher stated: "120Hz or 30Hz support may be added in the future."

The current system still has some imperfections. For example, network connectivity is not entirely seamless – users may need to turn off the WLAN adapter and then back on after booting to restore internet access. These temporary solutions reflect the fact that driver support is still in its early stages and is being adapted for hardware never intended to run Linux.

The researcher is also exploring ways to simplify the setup process. One idea being considered is adding a shutdown option that allows the console to enter sleep mode instead of completely powering off, allowing users to restart Linux more quickly without repeating the entire process.

Currently, this project is best suited for users who are already familiar with Linux operation and are willing to experiment. The researcher emphasizes "there is no risk of bricking the console," which reduces the risk to some extent, but the reliance on specific firmware versions and a non-official vulnerability still makes it a niche attempt.

By publicly releasing the tools and installation instructions, the project has transitioned from a controlled demonstration to a scheme that a wider community can actually try. While this does not fundamentally change the nature of the PS5, it does demonstrate the flexibility of the hardware when software restrictions are bypassed – even if only temporarily.