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funny1mo ago

Sony's First-Party AAA Titles Fail to Reach 1 Million Sales on PC

Sony is planning to scale back its multi-platform release strategy due to insufficient revenue from other platforms. A recent report by Ampere appears to confirm this, showing that several of Sony's first-party AAA titles have failed to break 1 million sales on PC, suggesting the multi-platform strategy may be more harmful than beneficial to Sony.

Sony's First-Party AAA Titles Fail to Reach 1 Million Sales on PC

According to Ampere's report, *God of War Ragnarök* attracted only 300,000 players in its first month on PC, while *Marvel’s Spider-Man 2* attracted 260,000 players in its first month. *Horizon Forbidden West* reached 230,000 players, and *Ghost of Tsushima: Director’s Cut* reached 710,000 players. These figures contrast sharply with their PlayStation console sales, which often reach millions, indicating that these game series have meager sales on PC and may not be worth Sony's investment of resources.

However, these numbers do not fully reflect the reality. Sony single-player games often have a significant delay (typically 2-4 years) before being released on PC, and their pricing is relatively high with inconsistent optimization, leading to insufficient purchase intention among PC players. Faced with this predicament, Sony may further tighten its exclusivity strategy to strengthen the moat around its own hardware. For PC players, the prospect of playing new titles like *Marvel’s Wolverine* and *Silent Hill 2* on PC may be slim.

However, this does not mean that Sony has completely failed in the PC market. While single-player games are struggling, its multiplayer and online service games have been quite successful. *Helldivers 2* has sold more than twice as many copies on PC as on PS5, and *Marathon* has attracted over 1 million players on PC. Therefore, it is understandable that Sony plans to abandon PC ports of single-player games while continuing to release service-based games on the PC platform.